I set my goal small: Make a title screen, intro, and a single stage, with boss fight. A tech demo, of sorts.
None of that happened. Just some sprites, tile sets and the stage mock-up below. Dev-log of fail.
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| Click for Bigger. |
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| It's a tired gun ... Get it? Like a hired gun. ... eh. |
Seriously, those NES pallet limitations are no joke. The five color sprites below are "cheating" with sprite layering.
| Character design evolution and variants |



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